Skyrim Se Lore Weapon Expansion (2024)

  • Skyrim Se Lore Weapon Expansion Skyrim Daedric
  • Lore Weapon Expansion Requiem

Hidden areas in Skyrim are a dime a dozen if you know where to look, and the following list collects some of our favorites. These locations differ greatly — some hold hilarious Easter eggs, some house valuable loot, and others are totally absent from the in-game map.

There are bound to be some secrets you've seen before, but a true fan of The Elder Scrolls knows how cleverly tucked away many of these places can be. Think you've seen them all? Think again.

Skyrim Se Lore Weapon Expansion (1)

Ready to scour every mountain and cave in Skyrim? Time to grab a controller and break out that map, because we have quite a journey ahead of us. Seriously, you'll be doing quite a bit of walking — pack food, potions, and your trusty adventuring equipment... or, you know, just read along and have fun with it.

Here are 21 Hidden Locations You Never Found In Skyrim.

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21 The Poultry Reanimator

Venturing south of Geirmund's Hall in The Rift will bring you to a rocky hill. Here, a necromancer is practicing magic. He must not be very good at it though, because he's trying to resurrect dead chickens. He can be found at a skeletal altar surrounded by deceased poultry. Well, if you're going to take up the dark arts, maybe it's best to start small?

It's an embarrassing sight, but don't feel too bad — the guy will likely attack you if you get too close. It's best to sneak up on him if you want to observe, but feel free to take him out and investigate. A basket in front of the altar usually contains several lootable ingredients, and sometimes even a soul gem. He also has a skill book on him for Conjuration, so make sure to grab it.

20 Yisra's Beachside Combustion

This depressing story can be found in northern Skyrim, on the shoreline south of Yngvild. The charred ground and body hint at a dragon attack, but further investigation suggests something much weirder. Beside the body lies a flame cloak spell tome, suggesting the spell may have gone horribly wrong and resulted in an explosion. On the body is an item: 'Yisra's Necklace.'

Speaking to Phinis Gestor at the College of Winterhold will reveal that Yisra, a mage student looking to practice fire spells, has gone missing. This is all left over from a quest that was cut from the game, in which the player would have had to find missing College Apprentices and report back to Gestor. The dialogue and crime scene remain in the game, leaving for a tragic set of events more akin to a horror story than a fantasy adventure.

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Skyrim Se Lore Weapon Expansion Skyrim Daedric

19 Kagrenzel

Kagrenzel is way off the beaten path. It looks like the Dwemer Ruins scattered throughout Skyrim, but this one is unique. East of Ansilvund lies a steep path through a canyon. Follow this, and be sure to save your game first.

Inside is a large room with a floating light. Touch it, and you'll be trapped in a cage that rises from the ground. Sirens will ring out, and after a few seconds the booby-trapped floor will activate. You will fall. And fall. And fall. Honestly, go grab a drink in the meantime.

You'll land in an underground pool. There is a treasure chest at the bottom and one to the right of the path the leads out of the water. From here, it's a lengthy trek back to the surface with some Falmer enemies along the way. It's worth a look for some quick loot and that hilariously long drop.

18 Skywalker's Demise

This Easter egg is well-known but easy to miss. Located in Bleakcoast Cave (southeast of Winterhold), is a dead adventurer. His skeleton is hanging from the icy ceiling upside-down, with a glowing sword lying below him. This is a direct reference to Star Wars Episode V: The Empire Strikes Back where Luke Skywalker is attacked by a Wampa and brought back to its cave on Hoth.

Luke's legs are partially frozen into the cave ceiling, so he uses the force to grab his lightsaber from the snow below. While Luke manages to cut himself down and escape, this guy wasn't so lucky. Maybe the Force just wasn't with him? Oh well — just don't forget to take the enchanted sword on the way out!

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17 The Iceberg Explorer

In the icecaps north of the Tower Stone is a unique Easter egg. On top of an iceberg lies a skeleton, a treasure chest, and a tattered flag. The skeleton's hand is still clutching the flag pole. The book beside it is a Heavy Armor skill book titled 'The Knights of The Nine', which tells the story of a group of treasure hunters. It summarizes the Knights' quest to recover the relics of Pelinal Whitesnake, a legendary warrior and king.

The location of the book suggests that the skeleton might be Sir Amiel Lannus, the founder of the Knights and the only member whose relics and fate remain lost to history. The body could also be an explorer who was following in the Knights' footsteps, but the former explanation is way cooler. This unmarked spot is an interesting find, especially if you're into Elder Scrolls lore.

16 Arcwind Point

Nestled in the western mountains of the Rift is Arcwind Point — an outdoor Nordic tomb that always features very high-level enemies. It's a pain get to, but once you arrive you'll likely have to deal with several undead Draugrs, maybe a Dragon Priest, and a high-level Dragon. If you're level 78 or higher, it will always be the rare Legendary Dragon, so make sure to visit if you're looking for a good fight.

Once the enemies are dealt with, players can find a treasure chest, a word wall for the Drain Vitality dragon shout, and a skill book for Restoration. Plentiful loot and gold can be found on the enemies as well. Plus, it's got a tall watchtower that has a great view!

Low-level players be warned: if you're going to seek out Arcwind Point, be sure to come prepared.

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15 Bard's Leap Summit

Bard's Leap Summit isn't a'hidden area' but it does hide a secret that players often miss. Walk towards the perch at the end of the bridge overlooking the waterfall. Carefully jump off the perch into the water below (good luck). At the bottom, a conversation will trigger where you will be greeted by a ghost — assuming you survived.

The ghost is... well, was a bard named Azzadal. He recounts the events of his own demise, having attempted the same jump with much less success. As a reward for your leap of faith and listening skills, Azzadal's conversation will boost your Speech skill by one level.

It's a nice reward for taking the risk, but it becomes a bit more unpleasant once you spot his bones floating around in the water.

14 The Chill

This unmarked location is so far north of the College of Winterhold that it borders the edge of the game's map. You'll likely never stumble upon it — unless you happen to get arrested in the area. The Chill is Winterhold's prison, and it's unlike like any other in the game. No cells, no military guards, no concrete walls — it's literally a jagged ice cave with rusty cages it in.

To be honest, there's little in the way of loot here, which is disappointing for such a hidden area. If you have a taste for exploration then it's worth the journey, especially since you'll likely never find it any other way. Winterhold is so boring that getting arrested requires some real effort.

Beware of the Frost Atronachs, though — it's the closest thing The Chill has to 'guards.'

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13 Lady Of The Lake

A mysterious skeleton holding a sword is buried in a lake directly west of Whiterun. The location isn't marked on the map, so it may require some searching. This is a reference to the lady in the lake from the legend of King Arthur, who reaches out of the water and hands him Excalibur.

Unfortunately, this sword isn't so special. The weapon that spawns is a leveled sword, so its stats are based on whatever the player's level is at the time of retrieval. It likely won't replace whatever trusty weapon you rely on, but it's a curious piece of loot.

Strangely enough, the arm will shatter after the sword is taken away, and the bones will lie there for the rest of the game instead of disappearing like most bodies. Nevertheless, it's a clever nod to the series' fantasy influences.

12 The Reaper's Lair

This secret boss can only be discovered in Skyrim's first downloadable expansion, The Elder Scrolls V: Dawnguard. The Reaper's Lair can be found in the Soul Cairn, an area that becomes accessible during the 'Chasing Echoes' quest. The Soul Cairn is huge and takes time to fully explore, so the Reaper can be an easy miss.

Look for three Reaper Gem Fragments scattered throughout the area. You might hear wandering souls remark 'Shh, he's watching us!' as you search. Once you have them, head east after passing the large stone wall. You'll eventually come upon the Reapers Lair, where you may place the fragments in a receptacle. This spawns the Reaper, a ghostly boss enemy dressed like an executioner with bright red eyes. He won't be happy to see you. Good luck!

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11 Abandoned Rowboat Of Riches

If Easter eggs and pop culture references aren't your cup of tea, then you'll definitely want to seek out this unmarked little gem.

Head to Kolskeggr Mine outside Markarth, and follow the river south. Around a large river bend is an abandoned boat loaded with valuable loot, ripe for the taking.

The deck of the boat is loaded with flawless gems. Search it carefully to avoid accidentally kicking any into the water. Also onboard is an apothecary's satchel full of alchemy ingredients and a strongbox with even more loot. To top it off, a treasure chest is sunken in the river below.

It's not a jaw-dropping vista or lore-driven secret — just a hidden cache of loot for adventurers looking to make a quick buck.

Lore Weapon Expansion Requiem

10 Azura's Star

During 'The Black Star' questline, you'll earn a quick visit to this unique location. Pictured above is the interior of Azura's Star, an artifact that houses souls. At the end of the quest, the Dragonborn is transported into the item to fight Malyn Varen, whose soul is trapped inside. In the Star is an ethereal, crystalline dimension that looks like it was ripped out of the original Superman movies.

The area doesn't feature any important items — the only things inside are some powerful Dremora enemies and the boss, Malyn. However, there is no other location like this in the game and is an absolute must for any Skyrim sightseers.

If that's not enough, though, players will get to keep Azura's Star once the quest is complete so they can steal some souls of their own. How's that for a reward?

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9 A Shakespearean Tragedy

Just north of Old Hroldan Inn is a tragedy hidden in an unmarked location. A small abandoned camp can be found just off the road. There are three bodies at the site; a man, a woman, and a wild animal. Reading through a nearby journal reveals that the two were Talvur and Karan, lovers who have seemingly been killed by the beast.

Karan, who came from a wealthy Markarth family, wanted to run away with Talvur, a miner who came from poverty. Karan's father did not approve of her relationship with someone of lower social class, so she decided to run off with Talvur anyway. Unfortunately for them, they didn't make it far from Markarth.

If the player leaves the campsite and returns days later, the bodies will have disappeared and been replaced with a Shrine of Mara, Skyrim's goddess of love.

8 The Silvermoon Shipwreck

South of the Lady Stone lies a shipwreck in Lake Ilinalta: the Silvermoon. The wreck isn't marked on the map, but can be seen in person as part of the mast stands above the water's surface. The Silvermoon was apparently an old trading ship, and according to the citizens of Riverwood, has been sitting in Lake Ilinalta for as long as anyone can remember.

Underwater exploration is rarely necessary in Skyrim, but this is one of the few instances where it pays off. Plenty of fish and ingredients surround the shipwreck, and a treasure chest can be found inside as well. An axe can also be found in the Captain's cabin, along with the Captain himself. Well... what's left of him. He probably won't mind if you keep that axe.

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7 A Red Wedding Indeed

The Dark Brotherhood quest 'Bound Until Death' has the player crash the wedding of Vittoria Vici, an imperial noble marked for assassination. The task can be carried out in any way the player desires — quickly and quietly, or violently and in front of all the guests. It even be made to look like an accident. However, the Brotherhood provides a method that some players may not have considered.

Two balconies can be found behind the seating area. In the northwest corner of the courtyard is a door that leads to one of them, where Brotherhood member Gabriella has left an enchanted bow, Firiniel's End, and a potion of True Shot for a marksmanship skill boost.

Because the quest can easily be completed in a number of ways, it's easy to miss this hidden balcony and rare weapon.

6 A Spartan's Death

An Easter egg can be found in the mountains west of Karthwasten. In a narrow canyon, a Sabre Cat lies dead with a weapon lodged in it. A skeleton can also be found in front of the animal, only a few feet away. This is a direct reference to the film 300, specifically to the sequence where young Leonidas fights off a wolf.

Leonidas, armed with only a spear, kills a hostile wolf by trapping him in a space between two rocks. Leonidas manages to survive, but this adventurer did not. Funnily enough, the skeleton has fallen downhill and looks like he hit his head on the way down. Not a very dignified way to go, but at least he managed to defeat the Sabre Cat.

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5 The Secret Dragons Of Forgotten Vale

Taking a stroll on a frozen lake is already stressful, but how often do you expect two dragons to burst out and attack? During the 'Touching The Sky' questline (only in The Elder Scrolls V: Dawnguard expansion), players will venture to the Forgotten Vale: a frozen valley once ruled by Snow Elves. Players can easily bypass the large frozen lake if they aren't exploring thoroughly, which is a missed opportunity in this case.

Walking far enough onto the ice will trigger an attack by two Revered Dragons: Naaslaarum and Volslaarum. They're a decent challenge to fight off, especially at the same time. Watch out for their dives, too — the dragons swoop in and out of the ice in an attempt to confuse the player.

Once they're handled, claim the unguarded treasure chest on the center island!

4 The Sword And The Stone

Here's another King Arthur reference — this one being a little more well-known. East of Karthwasten is Rebel's Cairn, a cave featured in the miscellaneous quest 'Find Red Eagle's Sword'. Even without that quest, it is possible to stumble upon this large sword in the stone, right outside the entrance. Watch your step, though. It's kind of messy.

The bodies indicate plenty of people have fought over the sword, or at the very least, the chance to pull it free from the stone. It's a great visual reference, but ironically, the weapon in the stone is just a generic steel sword without any special properties. What a rip-off.

Skyrim Se Lore Weapon Expansion (2)

You're better off continuing to the cave to get Red Eagle's Sword, but enjoy the Easter egg on your way.

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3 Dunmeth Pass

Let's be upfront about this — Dunmeth Pass doesn't look like anything special. It isn't marked on the in-game map, and looks like nothing more than vast wilderness. However, true Elder Scrolls fans understand its significance. Dunmeth Pass is east of Windhelm and is the only safe passage through the Velothi Mountains to Skyrim's neighboring province, Morrowind. Of course, this is the setting of 2002's The Elder Scrolls III: Morrowind.

Hundreds of years before the events of Skyrim, Morrowind suffered a catastrophe called the Red Year, where a moon crashed onto the surface and caused widespread destruction. The province was leveled, and many fled to Skyrim to escape the harsh conditions.

Dunmeth Pass was used by Morrowind refugees as a checkpoint for linking up with lost friends and family, hence the name of Skyrim's closest marked location, Refugees' Rest. It might not look like much, but Dunmeth Pass has major historical significance.

2 Pilgrim's Trench And The Northern Shipwrecks

Northern Skyrim is brimming with unmarked areas and secrets, most notably of which are the several shipwrecks scattered through the region. Some are marked on the map, but tons of them aren't and require some serious exploration to find. If you're up for some lucrative deep-sea diving, though, visit Pilgrim's Trench.

Located northwest of Winterhold, this area looks barren above ground. However, below the water's surface is a concentration of several shipwrecks and sunken treasure chests. Don't just poke your head into the water — these shipwrecks are extremely deep. Be sure to bring plenty of water-breathing potions or enchanted water-breathing gear.

It's an eerie dive, mostly consisting of dark, cloudy waters until you approach the bottom. Once you're there though, the scope of the area will be apparent. Happy swimming!

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1 Notched Pickaxe

Yeah, you've probably found this place, but how could we leave it off the list? At the top of the highest mountain in the game, the Throat of the World, is the unique 'Notched Pickaxe'. It might take a precarious walk to get to, but it's worth the item and the unbeatable view.

The area only becomes accessible after 'The Throat of the World' questline, but clever players might be able to find (or glitch) their way to the top. Regardless of how you arrive, the pickaxe adds five levels to the Smithing skill and inflicts shock damage when used as a weapon. This is a reference to Marcus 'Notch' Persson, the creator of Minecraft -- a pickaxe being an important tool in the game itself as well.

If you haven't snagged it already, head up there, test it out on the surrounding ore veins, and soak in the view.

---

Have you found all 21 hidden areas? Leave a comment below and tell us about your favorite place in Skyrim!

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The UESPWiki – Your source for The Elder Scrolls since 1995

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  • 4One-handed Weapons
  • 5Two-handed Weapons
  • 6Archery

Weapons in Skyrim fall into three classes, organized around the three weapon skills:

  • One-handed: daggers, maces, swords, and war axes
  • Two-handed: battleaxes, greatswords, and war hammers
  • Archery: bows and arrows, crossbows and boltsDG

Weapon Categories

This page only lists the base (unenchanted) weaponry available in Skyrim. Base weapons are considered to be those which appear in standard leveled lists and those which can be made by the player at Forges. There are several other pages that also provide information on weapons. If the weapon you are looking for is not listed on this page, you may want to check one of these other resources:

  • Skyrim-Weapons: Category listing of all the weapons available in the game.
  • Search: Type the name of the weapon into the search box on the left and click the magnifying glass icon to find the weapon.
  • Generic Magic Weapons: Magic weapons that are found in random loot.
  • Leveled Items: Magic weapons that vary depending upon your character's level (generally quest rewards).
  • Artifacts: Weapons with one-of-a-kind enchantments and unique appearances.
  • Ammunition: Arrows and bolts(DG), both normal and enchanted.
  • Staves: Staves are used for casting magical spells instead of physical attacks.
  • Specialty Gear: Weapons and armor only obtainable from specific factions.

Overview

For all of the weapons listed on this site, the provided damage values are the weapons' base damage. The actual damage your character will do with a weapon is derived from the base damage according to your character's weapon skill and any relevant skill perks. The damage can also be increased by using smithing to sharpen a weapon.

Weapon damage formula:

Note on Dual Savagery, you don't have to be power attacking with both weapons. Single power attacks get this bonus as long as there is a weapon in both hands.

Weapon Materials

Weapons appear in several different materials and styles, which determine the quality of the weapon. Higher quality weapons do more damage (but are generally heavier). Which quality weapons you will find are generally determined based on your character's level.

The following table describes the standard level at which a weapon type begins to show up in randomly generated loot; lower level weapons will also randomly appear. Enchanted versions of weapons will begin to appear one level later; see Generic Magic Weapons for details. See Leveled Lists for details on how these lists are used to determine the probabilities of individual items appearing. Level of 'N/A' means that the item is not available from standard leveled lists. Although daedric weapons can be found in random loot once your level is high enough, the chances of finding daedric weapons is 20 times smaller than other weapon types.

Most weapons from the list below can be created at Forges, by using the Smithing skill. The ability to make a weapon is not dependent upon your character's level, but is instead dependent upon which Smithing perks you have unlocked. All standard weapons can also be tempered at Grindstones, if you have the necessary item. Tempering is twice as effective if you have unlocked the perk necessary to forge that item. Tempering an enchanted version of the weapon (whether custom-enchanted, or generic) is similar to tempering the base version – it requires the same item, and is twice as effective if you have unlocked the forging perk – but also requires the Arcane Blacksmith perk to be unlocked.

LevelMaterialPerk to ForgeItem for Tempering
1IronNo perk neededIron Ingot
2SteelSteel SmithingSteel Ingot
N/ASilverN/AN/A
6OrcishOrcish SmithingOrichalcum Ingot
12DwarvenDwarven SmithingDwarven Metal Ingot
N/ANord HeroN/A††Steel Ingot
N/ASkyforge SteelN/A‡‡Steel Ingot
18NordicDBAdvanced ArmorsQuicksilver Ingot
19ElvenElven SmithingRefined Moonstone
27GlassGlass SmithingRefined Malachite
35StalhrimDBEbony Smithing†††Stalhrim
36EbonyEbony SmithingEbony Ingot
46DaedricDaedric SmithingEbony Ingot
N/ADragonboneDGDragon ArmorDragon Bone

Silver weapons (regardless of type) gain 20 base damage when used against undead or werewolves. This amount is not improved by your weapon skill, but is increased by relevant enchantments and perks. This effect is not considered an enchantment, so silver weapons can be enchanted like any normal unenchanted weapon, though they will always display the text for this effect and not for any enchantment that you may place on it.
All Daedric weapons can also be made at the Atronach Forge, in which case the Daedric Smithing perk is not needed, but instead the Sigil Stone must be obtained. Tempering weapons created at the Atronach Forge is still augmented by the Daedric Smithing perk.
†† Nord Hero weapons can only be created at the Skyforge, and only after the quest Glory of the Dead has been completed.
‡‡ Although Skyforge Steel weapons cannot be forged, tempering them is still augmented by the Steel Smithing perk.
††† Forging Stalhrim weapons also requires completion of the quest A New Source of Stalhrim.

One-handed Weapons

Swords

  • Reach: 1
  • Speed: 1
  • Stagger: 0.75
Name (ID)
Iron Sword
(00012eb7)
9257
Steel Sword
(00013989)
10458
Orcish Sword
(00013991)
11759
Dwarven Sword
(00013999)
1212510
Nord Hero Sword
(00068c7b)
913511
Skyforge Steel Sword
(0009f25c)
107011
Elven Sword
(000139a1)
1323511
Nordic SwordDB
(xx01cdb1)
1229011
Glass Sword
(000139a9)
1441012
Ebony Sword
(000139b1)
1572013
Stalhrim SwordDB
(xx01cdb8)
1498513
Daedric Sword
(000139b9)
16125014
Dragonbone SwordDG
(xx014fce)
19150015

War Axes

  • Reach: 1
  • Speed: 0.9
  • Stagger: 0.85
Name (ID)
Iron War Axe
(00013790)
11308
Steel War Axe
(00013983)
12559
Orcish War Axe
(0001398b)
139010
Dwarven War Axe
(00013993)
1416511
Nord Hero War Axe
(00068c63)
1116512
Skyforge Steel War Axe
(0009f260)
128012
Elven War Axe
(0001399b)
1528012
Nordic War AxeDB
(xx01cdb2)
1435012
Glass War Axe
(000139a3)
1649013
Ebony War Axe
(000139ab)
1786515
Stalhrim War AxeDB
(xx01cdb9)
16118015
Daedric War Axe
(000139b3)
18150015
Dragonbone War AxeDG
(xx014fcf)
21170016

The Ebony War Axe has an incorrect damage value of 15, the same as Daedric War Axe. It should be 14.

  • This bug is fixed by version 1.3.3 of the Unofficial Skyrim Patch. (details)

Maces

  • Reach: 1
  • Speed: 0.8
  • Stagger: 1
Name (ID)
Iron Mace
(00013982)
13359
Steel Mace
(00013988)
146510
Orcish Mace
(00013990)
1510511
Dwarven Mace
(00013998)
1619012
Elven Mace
(000139a0)
1733013
Nordic MaceDB
(xx01cdb0)
1641013
Glass Mace
(000139a8)
1857514
Ebony Mace
(000139b0)
19100016
Stalhrim MaceDB
(xx01cdb7)
18137516
Daedric Mace
(000139b8)
20175016
Dragonbone MaceDG
(xx014fcd)
22200017

The Ebony Mace has an incorrect damage of 16 when it should be 15. Also, critical damage is 8 when it should be 7.

  • This bug is fixed by version 2.0.0 of the Unofficial Skyrim Special Edition Patch. (details)

Daggers

  • Reach: 0.7
  • Speed: 1.3
  • Stagger: 0
Name (ID)
Iron Dagger
(0001397e)
2104
Steel Dagger
(00013986)
2.5185
Orcish Dagger
(0001398e)
3306
Dwarven Dagger
(00013996)
3.5557
Skyforge Steel Dagger
(0009f25d)
2.5258
Elven Dagger
(0001399e)
4958
Nordic DaggerDB
(xx01cdae)
3.51158
Glass Dagger
(000139a6)
4.51659
Ebony Dagger
(000139ae)
529010
Stalhrim DaggerDB
(xx01cdb5)
4.539510
Daedric Dagger
(000139b6)
650011
Dragonbone DaggerDG
(xx014fcb)
6.560012

The Skyforge Steel Dagger cannot be tempered, because it was completely left out of the appropriate list.

  • This bug is fixed by version 1.0 of the Unofficial Skyrim Patch.

Stahlrim melee weapons that are not daggers have +0.1 stagger.

Two-handed Weapons

Greatswords

  • Reach: 1.3
  • Speed: 0.7 (0.75 with Unofficial Skyrim Patch, see Two-handed Bugs)
  • Stagger: 1.1
Name (ID)
Iron Greatsword
(0001359d)
165015
Steel Greatsword
(00013987)
179017
Orcish Greatsword
(0001398f)
187518
Dwarven Greatsword
(00013997)
1927019
Nord Hero Greatsword
(000a3115)
1625020
Skyforge Steel Greatsword
(0009f25e)
1714020
Elven Greatsword
(0001399f)
2047020
Nordic GreatswordDB
(xx01cdaf)
1958520
Glass Greatsword
(000139a7)
2282021
Ebony Greatsword
(000139af)
22144022
Stalhrim GreatswordDB
(xx01cdb6)
21197023
Daedric Greatsword
(000139b7)
23250024
Dragonbone GreatswordDG
(xx014fcc)
27272525

Battleaxes

  • Reach: 1.3
  • Speed: 0.7
  • Stagger: 1.15
Name (ID)
Iron Battleaxe
(00013980)
205516
Steel Battleaxe
(00013984)
2110018
Orcish Battleaxe
(0001398c)
2516519
Dwarven Battleaxe
(00013994)
2330020
Nord Hero Battle Axe
(00068c79)
2030021
Skyforge Steel Battleaxe
(0009f25f)
2115021
Elven Battleaxe
(0001399c)
2452021
Nordic BattleaxeDB
(xx01cdad)
2365021
Glass Battleaxe
(000139a4)
2590022
Ebony Battleaxe
(000139ac)
26158523
Stalhrim BattleaxeDB
(xx01cdb4)
25215024
Daedric Battleaxe
(000139b4)
27275025
Dragonbone BattleaxeDG
(xx014fc3)
30300026

The Orcish Battleaxe has been left out of the standard LItemWeaponBattleAxeleveled list, although it is included in several less common battleaxe leveled lists. As a result, this axe is less likely to be found in random loot than other base weapons.

  • This bug is fixed by version 1.3.2 of the Unofficial Skyrim Patch.

Warhammers

  • Reach: 1.3
  • Speed: 0.6
  • Stagger: 1.25
Name (ID)
Iron Warhammer
(00013981)
246018
Steel Warhammer
(0001398a)
2511020
Orcish Warhammer
(00013992)
2618021
Dwarven Warhammer
(0001399a)
2732522
Elven Warhammer
(000139a2)
2856523
Nordic WarhammerDB
(xx01cdb3)
2770023
Glass Warhammer
(000139aa)
2998524
Ebony Warhammer
(000139b2)
30172525
Stalhrim WarhammerDB
(xx01cdba)
29285026
Daedric Warhammer
(000139ba)
31400027
Dragonbone WarhammerDG
(xx014fd0)
33427528

Stahlrim melee weapons that are not daggers have +0.1 stagger.

Archery

Bows

All traditional bows require arrows as ammunition.

  • Stagger: 0 (50% chance for 0.25 with Power Shot)
Name (ID)Speed
Long Bow
(0003b562)
5306

1

Hunting Bow
(00013985)
7507

0.9375

Orcish Bow
(0001398d)
915010

0.8125

Nord Hero Bow††
(00068c57)
720011

0.875

Dwarven Bow
(00013995)
1027012

0.75

Elven Bow
(0001399d)
1247013

0.6875

Nordic BowDB
(xx026232)
1158013

0.6875

Glass Bow
(000139a5)
1482015

0.625

Ebony Bow
(000139ad)
16144017

0.5625

Stalhrim BowDB
(xx026231)
15180017

0.5625

Daedric Bow
(000139b5)
18250019

0.5

Dragonbone BowDG
(xx0176f1)
20272520

0.75

The long bow cannot be created at forges. It can be tempered using firewood. Tempering is not augmented by any Smithing perks.
The hunting bow cannot be created at forges. It can be tempered using leather strips, and tempering is augmented if you have selected the Steel Smithing perk.
†† The Nord hero bow cannot be tempered. Its tempering entry (TemperWeaponSkyforgeBow) incorrectly links to the Nord hero battle axe instead of the bow.

  • This bug is fixed by version 1.9.26.0.8 of the Official Skyrim Patch.

CrossbowsDG

Crossbows are only available with the Dawnguard add-on, and any crossbow other than the basic one can only be acquired by siding with the Dawnguard (see Ancient Technology for details). Crossbows all require bolts as ammunition instead of arrows. While bolts can be manufactured at any forge, crossbows can only be crafted at Gunmar's forge in Fort Dawnguard.

  • Stagger: 0.75
Name (ID)Speed ††
CrossbowDG
(xx000801)
1412019

1

Enhanced CrossbowDG
(xx00f19e)
1520019

1

Dwarven CrossbowDG
(xx00b647)
2035022

1

Enhanced Dwarven CrossbowDG
(xx00f19f)
2155022

1

The Enhanced versions have an additional property: Attacks with this crossbow ignore 50% of armor. This effect is not considered an enchantment, so enhanced crossbows can be enchanted like any normal unenchanted weapon, though they will only display the text for this effect and not for any enchantment that you may place on it.

††Despite saying they have the same speed as the long bow, all crossbows fire significantly slower than most of the normal bows. Unlike with normal bows, however, it is possible to circumvent this by means of an exploit: unequipping the bow then re-equipping it by means of hotkeys will cause the crossbow to be reloaded.

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