Putting the Fur in Firbolg: The Evolution of a Character Race (2024)

Putting the Fur in Firbolg: The Evolution of a Character Race

  • Putting the Fur in Firbolg: The Evolution of a Character Race (1) by James Haeck

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I love firbolgs in fifth edition Dungeons & Dragons. Their racial traits are weird and mystical and feel like they’re taken right from the pages of a fairy tale. The D&D race straddles the lines of mundane and monstrous, and sweet and savage, creating a dynamic unseen in most D&D stories.Players who want to play a giant character but want something other than a half-orc or goliath barbarian would do well roll up a firbolg.

But for most of D&D’s40-plusyear history, firbolgs were nothing like the red-nosed, gray-furred creatures we recognize from Volo’s Guide to Monsters. They date back to first edition Advanced Dungeons & Dragons, where they debuted in the Monster Manual II (1983) as a type of giant. Here's a look at this unique race and what they look like today, from first edition to their latest touchup in Critical Role.

  • An overview of firbolgs through the ages
  • Critical Role's take on firbolgs

An overview of firbolgs through the ages

Throughout their existence as a creature of D&D lore, firbolgs have always seemed to come in second place. They reappeared as a monster in second edition AD&D in theMonstrous Compendium Volume Two(1989), the third editionMonster Manual II(2002) as both a monster and a playable character race, and once more in the fourth editionMonster Manual 2(2009). Even in fifth edition, they debuted as a playable race inVolo’s Guide to Monsters,the edition’s second book of monsters.

Putting the Fur in Firbolg: The Evolution of a Character Race (2)Art is copyright Wizards of the Coast(1983–2009)

Firbolgs have been giantkin since their inception. But where firbolgs in fifth edition are fuzzy, druidic protectors of nature, firbolgs in first edition were mighty, Viking-like warriors. They were explicitly described as the most powerful of the minor giants—presumably referring to giants outside of the ordning, such as fomorians. Even back then, however, firbolgs had the power to shrink in size to appear akin to a normal human.

Classic firbolgs were cautious, crafty, and solitary giants with a predilection for illusion magic, and their shamans possessed an even greater mastery of illusions. While they favored massive, giant-sized greatswords and halberds to defend themselves, classic firbolgstook great pleasure in assuming humanoid size and using trickery to steal from adventurers that trusted them.

This conception of the firbolg remained more or less unchanged throughout early editions of D&D. Some information was added over the years. For instance, the second edition Monstrous Compendium revealed that firbolgs’ affinity for nature and wild forests and hills arose from their distrust of other mortal races. Since they had no desire to mingle with other people, they simply learned to live amidst nature. By third edition, however, firbolgs had lost much of their illusion magic. The only remnant of their original ability to shrink to human size was a spell-like ability that allowed them to cast alter self once per day. The illusionist firbolgs of yore were fading away as early as 2002.

This dissolution of old abilities and lore was made complete in fourth edition,in which firbolgs underwent a major overhaul. The new firbolgs of fourth edition were no longer cunning and reserved giantkin but shamans and barbarians from the Feywild who commanded the Wild Hunt. These agents of neutrality, destiny, and death were mighty warriors and shamans who worshiped three goddesses that together bore some similarity to the Morrígan, a triple goddess of Irish mythology. These three goddesses were the Maiden (Sehanine), the Mother (Melora), and the Crone (the Raven Queen). Once more, in fourth edition, firbolgs were consigned to abook of monsters without being elevated to a playable race, as they had in third edition.

Firbolgs in fifth edition D&D

Putting the Fur in Firbolg: The Evolution of a Character Race (3)The fuzzy-faced firbolgs of fifth edition are, in some ways, a return to form for these proud giantkin. Though the pseudo-Celtic aesthetic of early D&D firbolgs has been scrubbed away and the tie to the Feywild introduced in fourth edition remains, modern firbolgs are once again innate illusionists and reclusive guardians of the forest. They are neither humorless nor aggressive, but their judgment upon those who would defile the woodland is swift and merciless.

Firbolgs largely flew under the radar after the release of Volo's Guide to Monsters. Even though this was the first time in the history of D&D where firbolgs appeared as a player character race but not a monster, their unusual abilities and vague lore made it difficult for them to find an audience. While they could be played as characters in third edition, their steep level adjustment and Hit Die penalties made them difficult to play in anything but high-level campaigns. Now with no level adjustment or other hurdles, firbolgs were ripe for new players—but even with all of these barriers to entry removed, firbolg characters lackedvisibility. That is, until Critical Rolegot a hold of them.

Critical Role's take on firbolgs

Warning! Spoilers for Critical Role campaign two lie ahead!

Critical Role did to firbolgs on the small scale what they did to D&D on the larger scale: they helped bring them into the mainstream. In campaign two of Critical Role, Matthew Mercer kicked off a massive outpouring of firbolg love when he created the fan-favorite NPC shopkeeper Pumat Sol, a firbolg enchanter who ran a magic item shop in the city of Zadash. He made a lasting impression on both the cast and fans of Critical Role because of his charming accent and his striking simulacra.

Putting the Fur in Firbolg: The Evolution of a Character Race (4)Later in the campaign, two new firbolgs joined the party when guest star Sumalee Montano joined as the firbolg druid Nila, and later, Taliesin Jaffe introduced to the main cast a firbolg Grave Domain cleric known as Caduceus Clay. Both of these firbolgs’ appearances departed from the traditional firbolg design laid out in Volo’s Guide to Monsters,a visual distinction heightened by Critical Role artist Ari Orner. Departing somewhat from the iconic gray fur and big red nose, which characterized Tyril Tallguy, Pumat Sol, and the firbolg in Volo’s Guide to Monsters, Nila has brown fur, a wide, cow-like nose and floppy ears. Caduceus Clay, on the other hand, has the traditional gray fur and red nose, but with that same cow-like visage and a hot pink, side-shave mohawk.

In the wake of these three characters’ appearances, fans of D&D had refreshingly different interpretations of the firbolg race. And because of howbeloved thesecharacters were, countless playershave since flockedto create firbolg characters of their own.

Firbolgs in Exandria

By the end of campaign two of Critical Role, the Explorer's Guide to Wildemountsolidified the unique take of firbolgs in Exandria. For example, they are described as having thick fur "ranging from tones of earthen brown and ruddy red to cool grays and blues, and even to wild hues of pink and green." The book also gave players and Dungeon Masters lorethat helped place these characters in the world.

Firbolgs typically hail from the icy Greying Wildlandsand the corrupted Savalirwood and are a rarity elsewhere in Wildemount. Nevertheless, firbolg adventurers will find their reputations proceed them. Those who journey to the Dwendalian Empire will discover people who believe them to be ruthless killers, owed to ridiculous folktales. That said, citizens of Zadash are more likely to be welcoming of firbolgs, thanks to Pumat Sol. Inthe deadlywastes of Xhorhas, they are likely to be more welcome. The Kryn Dynasty has brought together all manner of people under their rule, and firbolg communities have cropped up in Xhorhas as a result.

Embark on a journey through Exandria with D&D's next big adventure! Critical Role: Call of the Netherdeepcontains seven chapters of thrilling adventure, with all-new monsters to face off against and new magic items to discover! Preorder before the book launches March 15, 2022, to snag preorder perks!

A firbolg of your own

This variety just goes to show that, no matter what kind of character race you’re playing in D&D, you should never feel limited by the information put forth in the rulebooks. Whether it’s art, lore, or (with your DM’s permission) statistics, you should always feel empowered to create a character that speaks to your style of play.

So if you love the old style of firbolgs, don’t despair! There’s room within the fifth edition rules for you to have your greatsword-wielding, vaguely Celtic giantkin. Just do a little bit of reskinning; there’s plenty of images of suitably Irish fantasy warriors with pinkish skin and flowing blond or red hair out thereto offer inspiration. And if you love the fuzzy-faced forest guardians of modern D&D, go out and create a firbolg of your own and tell your own unique story with that character!

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Tour the Wastes of Xhorhas Before Call of the Netherdeep Releases!

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James Haeck (@jamesjhaeck) is the former lead writer for D&D Beyond, the co-author ofWaterdeep: Dragon Heistand theCritical RoleTal'Dorei Campaign Setting,and is also a freelance writer for Wizards of the Coast, the D&D Adventurers League, and Kobold Press. Helives in Seattle, Washington with his partner Hannah and two wilderness defenders, Mei and Marzipan.

Michael Galvis contributed to the reporting for this article.

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  • Magiles23

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    #1 Magiles23

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    Posted Aug 1, 2018

    Thanks for the two articles in under 24 hours dnd beyond.

  • Frodangerhawk

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    #2 Frodangerhawk

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    Posted Aug 1, 2018

    do you know pumat sol?

  • Davyd

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    #3 Davyd

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    Posted Aug 1, 2018

  • MellieDM

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    #4 MellieDM

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    Posted Aug 1, 2018

    I fell in love with Firbolgs when I first read Volo's, something about them just captured my imagination. Critical Role making Firbolgs hip and cool makes me so happy! I want to see more people play these awesome, fuzzy giants.Vive la firbolg!

  • Chicken_Champ

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    #5 Chicken_Champ

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    Posted Aug 1, 2018

    I rolled up a spore druid firbolg character the same week that Pumat Sol(s) made his debut, and somehow happened to stumble across doing essentially the same slow, pleasant, vaguely Canadian accent... It was super satisfying to see Critical Role taking thatsame concept andmaking it even better!My DM allowed me to reskin the firbolg race as sentient plant tree-kin (without changing any of their mechanical abilities), which we've had a lot of fun with, me "speaking for the trees" like a Lorax and bringing a peaceful but ultimately alien viewpoint into the party as a living plant. Its been really liberating to play a mysterious reclusive race without a lot of D&D baggage, that's open for players to put spins on like being bovine or treelike, without everyone else going "that's not what a firbolg is!"

    Really, this comes back to what was discussed in by Mike Mearls. At the time, I felt like he was talking agood talk, even though D&D wasn't really walking the walk with the races it was putting out... he's talking about how it's more constructive to give players big picture ideas about what a race "is" at its core across all worlds and settings ('dwarves are hard workers and homebodies'),rather than proliferate detailed "fluff" about how they like to wear their beards or dress or have coming of age ceremonies. I thought it was funny at the time that he framed that lesson in terms of dwarves, which absolutely do not reflect that design philosophy (if all we care about dwarves is that they are industrious and isolationist, why are specific cultural details like dwarven waraxes and brewery supplies built right into their racial abilities?), but Firbolg are a great example of that lesson being done right. What matters about Firbolg is that they are mystical, having an innate connection to both nature and magic, and that they are more about secrecy than combat despite being physically imposing, having abilities to disguise themselvesamong other races or go invisible. All of the other fluff, about whether they're trees or cows or giants or whatever, is largely left open for the DM and players to agree on when they are dropped into a setting.

    Last edited by Chicken_Champ: Aug 1, 2018

  • Nheko

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    #6 Nheko

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    Posted Aug 1, 2018

    Quote from MellieDM >>

    I fell in love with Firbolgs when I first read Volo's, something about them just captured my imagination. Critical Role making Firbolgs hip and cool makes me so happy! I want to see more people play these awesome, fuzzy giants.Vive la firbolg!

    Ditto. After Volo’s, I include Firbolgs and after Mercer there’s Alwaysan Invulnerable Vagrant open with a handful of Pumat Sols ready to help you.

  • Elf20

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    #7 Elf20

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    Posted Aug 1, 2018

    An awesome article!

  • a2a3a2a3

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    #8 a2a3a2a3

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    Posted Aug 1, 2018

    Firbolgs were the only official race until Githzerai came out to have +2 Wisdom, which, being a druid-lover, got me interested. Now, after Tyril and Pumat (I’m still catching up on CR so I haven’t seen the other two), I’ve really fallen in love with their ‘gentle giant’ feel alongside their guardian of nature lore, and I’m now playing them more for an asthetic feel than mechanical (unlike my first druid and cleric I made).

  • TauraOhtar

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    #9 TauraOhtar

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    Posted Aug 1, 2018

    With no NPCs in the books, characters in the novels, or major characters on-stream, how would anyone learn of firbolgs?

    Well, apart from Tavis Burdun. Unless you want to ignore the three novels Troy Denning wrote about him.

  • Veth13

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    #10 Veth13

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    You stated no firbolgs in novels, and maybe your meaning outside of the realms, but in the cleric quintet by R.A. Salvatore there was a firbolgs character that was prety important to the story. Those books where set during 2nd edition, and the firbolgs where not little fuzzy dudes, but rather as you put it a Viking type warrior.

  • MellieDM

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    #11 MellieDM

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    Posted Aug 1, 2018

    Quote from TauraOhtar >>

    With no NPCs in the books, characters in the novels, or major characters on-stream, how would anyone learn of firbolgs?

    Well, apart from Tavis Burdun. Unless you want to ignore the three novels Troy Denning wrote about him.

    The context of that statement was in regards to 5E Firbolgs, Tavis is not the 5E version of a Firbolg.

  • MellieDM

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    #12 MellieDM

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    Posted Aug 1, 2018

    Quote from Veth13 >>

    You stated no firbolgs in novels, and maybe your meaning outside of the realms, but in the cleric quintet by R.A. Salvatore there was a firbolgs character that was prety important to the story. Those books where set during 2nd edition, and the firbolgs where not little fuzzy dudes, but rather as you put it a Viking type warrior.

    The context of that statement, and the section it's in in the article is in reference to 5E Firbolgs.

  • Seathwrdyn

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    #13 Seathwrdyn

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    Posted Aug 1, 2018

    The first firbolg I came across was this old shopkeeper. I had just became a arcane trickster, and he supplied me my first Component pouch! Scared him to death though, what with my kobold-magically-disguised-as-a-gnome-who-shook-his-hand trick. Gets 'em every time!

  • TauraOhtar

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    #15 TauraOhtar

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    Posted Aug 1, 2018

    Quote from MellieDM >>

    Quote from Veth13 >>

    You stated no firbolgs in novels, and maybe your meaning outside of the realms, but in the cleric quintet by R.A. Salvatore there was a firbolgs character that was prety important to the story. Those books where set during 2nd edition, and the firbolgs where not little fuzzy dudes, but rather as you put it a Viking type warrior.

    The context of that statement, and the section it's in in the article is in reference to 5E Firbolgs.

    Fair enough, still makes me sad that he wasn't mentioned in the history.

  • aSkinnyWhiteBoy

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    #16 aSkinnyWhiteBoy

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    Posted Aug 1, 2018

    I play a Firbolg Cleric of Tempus and he's one of my favorite characters. Also I would love to see WotC create a sub-race for the Firbolgs to match up with the ones from Critical Role. Not necessary by any stretch, would just be neat.

  • Grinnz

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    #17 Grinnz

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    Posted Aug 1, 2018

    Might be a good idea to mention that the article contains major spoilers for C2E28.

  • seekr34

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    #18 seekr34

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    Posted Aug 1, 2018

    About time. Used to be PC race back in AD&D 2nd edition. Glad they brought them back. However, I'll go with the 2e version. They look the best in that version.

  • Mayhem90

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    #19 Mayhem90

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    Posted Aug 2, 2018

    Weren’t they a playable way back in the original AD&D game with the “Complete Book of Humanoids” players supplement? The Wemic was there too. I loved that race!

  • Nat_30

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    #20 Nat_30

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    Posted Aug 2, 2018

    I have to admit, I was a little baffled by the firbolg when I came across it in Volo's - I didn't "get" it, meaning I couldn't readily imagine what a firbolg character would be like to play or to interact with. I appreciate you providing some historical context, and illustrating what kind of characters firbolg can be. Maybe I'll try playing one in the future. :)

  • Mithrandir12508

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    #21 Mithrandir12508

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    Posted Aug 2, 2018

    I kind of feel like the Firbolg of 5e were heavily influenced by the Ogier race from the Wheel of Time. Has anyone else noted something similar? I think they could make a great template for a homebrew Ogier.

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